rough notes from playing around with Godot so far:
- It is a half low-code, full-code game SDK that supports both 2D and 3D
- The game logic is mostly written with GDScript, a Python-like language with support for types
- It feels intentional which part of the software is meant to be used with a GUI e.g creating enemy paths and setting up 3D cameras.
- Everything is a
Node Nodescan be organised intoScenesScenescan also be composed into otherScenesNodescommunicate to with other nodes withsignalswhich send messages and/or arguments too.