- css layouts with modern css techniques - https://1linelayouts.glitch.me/
- Learning about realistic renders in three.js and it’s just like configuring a PC game settings
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Lighting is key
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envinronment mapping on the background but also applying the envinronmet map back on 3D object mesh can give good results,. Very easily done with
scene.environment = environmentMap;
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There are a lot of renderer settings!
- outputEncoding
- toneMapping
- shadowMap
- antialiasing
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It’s a good idea to enable these all run them through dat.GUI.
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